|Arles (image source: Wikipedia)|
What's unique at IEEE VR is the it is first and foremost an academic conference, not a VR exhibition. Hundreds and hundreds of researchers (many of which are Sensics customers) come to share, learn and discuss their research, experience cutting-edge demos that are not yet mature enough to show up at a GDC or CES. Because of the renewed interest in VR, I'm sure there will quite a few corporate visitors that were missing from previous years and wish to pick up trends, technologies and partners.
I am chairng a panel discussion on the resurgence of open-source VR. My co-panelists (Sebastien Kuntz from MiddleVR, Goeffrey Subileau from Dassault Systemes and Bill Sherman from the Desert Research Institute) will seek to answer several questions including:
- What’s new (relative to 1-2 years ago) in open-source and closed-source VR software
- When should I use closed-source and when should I use open-source?
- Should I contribute to open-source projects, and if so, why?
- What’s missing in current open-source VR?
- Is there an opportunity to combine open-source and closed-source frameworks